There are a number of therapy ,counseling, and Psychology treatments that are evidence based therapies that therapists use for anxiety: ptsd, phobia, separation anxiety, situational anxiety, generalized anxiety, ADHD, depression, behavioral issues and more for children, teens and adults. Lifeworksaz.com has a great deal of experience working in this area as well as in other areas. These therapy techniques teach tools that one can use throughout a life time for life stressors. Lifeworksaz provides individual counseling for youth as well as family counseling and parenting through this expertise and experience and rapport using a strength based positive connection change is likely to happen .
Research shows mental health, sleep, and behavior are less than balanced when playing violent video games and too much of anything is unhealthy. Children are physically unhealthy, having increased anxiety, increased depression, increase in diabetes and sedentary behavior is a big piece of this equation. Do you really want your child shooting and killing people in a video game all day long?
Millions of boys could be at increased risk of mental illnesses in later life through playing action video games such as Call of Duty or Assassin’s Creed, according to new research.
Researchers say players navigate the screen using a key area of the brain called the caudate nucleus, which leads to loss of grey matter in the hippocampus.
The Canadian team said if action gamers have less grey matter, as people who rely on the caudate nucleus normally do, then they may be more prone to mental illness.
The bottom line regarding I-phone games, video games, and TV is that more than one hour-2hours per day is not healthy for your child. Research has correlated: aggression, Violence,, Insomnia, anxiety , and Depression connected to screen time. Poor academic outcomes and failing grades as well.
Children and teens are texting, sexting, instagraming, playing phone video games late into the morning when they should be sleeping. They are exhausted and their anxious and depressed mood is a result many times of lack of quality sleep. Youth are falling a sleep in class and can not focus and or learn new information.
This sets up a spiral of problems: anger and mood disorders toward parents, violence that is modeled through excess violent video games, in ability to sleep because screen time tricks the child’s brain to thinking it is day time and their mind does not set itself up to sleep.
Parents become frustrated with the child’s school performance and their behavior. Most children become “drunk” with power because they have infinite : social, texting, gaming, comedy, movies, entertainment with their I phones and screens.
Children and teens use snap chat to send inappropriate messages as well as x rated photos to peers and they disappear in ten seconds however obviously someone can get a copy of this inappropriate information.
There are many tools parents can use to modify behavior and change your child’s behavior, Grades, communication, and health.
Below is a research article I wrote on video games and violence it had over twenty five books used to cite it.
Most parents view video games as” entertainment.” their content is not taken as seriously as that of the passive act of watching TV. After all, most adults today grew up playing pong, pac man, asteroids, space invaders, or defender. Nevertheless, what many parents might not realize is that the challenge for many players today is to rack up points by killing prostitutes after having sex with them. Video games have not only become more violent, the characters have become more real, and the effects that they are having on society, specifically women is shocking. Video games have engaged the “once spectator” to actively participate in addictive violence. Recent studies have undoubtedly concluded that the violence and negative reinforcements in video games have not only successfully promoted violence against women by desensitization, but they have also increased aggressive behavior in children and teenagers to a level that has devastated the lives of many.
Many people are shocked to discover that the video game industry is larger than the film industry. The Interactive Digital Software Association reported that video games are “the fastest growing entertainment industry in America, surpassing books, records and movie box offices combined” (Berger 2002).The video game industry recently has generated 93 Billion dollars annually in 2013.In 1997 the video and computer game industry generated 16 Billion dollars in economic activity, this does not include computer and video game hardware sales. In the year 2000 it became a 20 billion dollar industry and is still growing considerably (Berger, 2002). IDSA also reported at the time sixty five percent of all Americans age six and older, or about 145 million people, play computer and video games (Berger 2002). The video game industry has increased exponentially since 2002. It is stated that video games, many times is the initial experience that children have with the computer/ technology world. So, if boys tend to be the primary target of the industry, which, they are, what effect does it have on girls.
If a child’s interest begins with games. most common computer games involve violence and aggressive themes have the effect of turning girls away from the computers in general. This is one way of keeping women out of power. After all, these are male dominated industries. Since computer literacy is essential in most jobs, people who are exposed to computers earlier in life have an obvious advantage. The boys who outnumber the girls in gaming, will be the men who out-number the women in the business world. This may lead to the girls becoming less interested in the world of computers as a career. Girls are not the only ones who are not enamored with video games. Parents are unaware of the violence that is being reinforced hundreds of thousands of times in their child’s brain.
Teenagers report that 95 percent of the time their parents do not check the ratings or the content of video games being purchased. Ninety percent of parents do not set limits on how much time their child can play video games.
We have seen an alarming increase in violence and school shooting. Shootings at Paucah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado were all cases where the shooters were students who habitually played violent video games. The bloody game Doom was Eric Harris and Dylan Klebold’s favorite game ( they wounded 23 and killed 13). Two studies examined violent video games effect on aggression related variables. The first study found that real-live violent video games are positively related to aggressive behavior and delinquency. the second study showed lab exposure to a violent video game increased aggressive thoughts and and behaviors. The results are in line with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term and the long term ( Calvert, Jordan, Cocking 2000)
A study of about 329 children and media violence was done over a 21 year period by L. Rowell Huesmann at the University of Michigan’s Institute for Social Research. Girls and boys participated. This was one of the few studies that followed children into adulthood, which enabled researchers to gauge the long term effects of televised violence. Men in the top twenty percent on childhood exposure to violence were twice as likely as adults to have pushed, grabbed or shoved their wives. The women who scored in the 20 percent were twice as likely to throw something at their husbands. the study concluded that both girls and boys exposed to a lot of televison violence have a greater risk of spousal abuse and criminal offenses, no matter what they were like as children( Ritter, M., 2003). This study was based specifically on violence, however, most video games today are also including very graphic sexually violent images, which are destroying women and the morality of society as a whole.
The effects of viewing sexually violent images was researched and discussed by Ed Donnerstein, Dean and Professor of Communications at the University of California, Santa Barbara. In his study, young adults ages 18-20 were shown a one hour documentary on battered women. After watching the film, the viewers showed less empathy toward the victims. They lowered their evaluation on the level of injury that the women received. They also under estimated the level of pain that must have been experienced. Both men and women were more likely to display indifference toward the victims. many blamed the rape on the ladies and believed that the women brought it to themselves. It is clear that watching these images are negative, however, the video game industry uses reinforcement tactics to hook children, teens, and adults making the game, not just interactive but addictive. Violence in America and against women has increased since the rise of video games across the country. These games are highly addictive and use many psychological reinforcement principles to hook children to wanting to continue to play. Many youth are playing video games 40 hours a week.
Violence was declared the number one health problem for women in 1992, sadly, recent studies have concluded that the problem is not decreasing ( Violence, Women, and the Media, 2000). For example , consider the following statistics: the single major cause of injury to American women is domestic violence, exceeding gang violence, muggings, murders, and accidents ( The Commonwealth Fund, 1993). In the US, one women is raped every two minutes (National Crime Victimization survey, 1996). One in every seven women has been raped in her life time (Daily News, November 18,1998). Also, In America a woman is physically abused every nine seconds ( The Commonwealth Fund, July 1993). In emergency rooms more than one third of American women have suffered physical or sexual abuse ( Sternberg S. 1999) And a staggering thirty percent of women murdered in the US are killed by their husbands, ex-husbands or boyfriends ( national Crime Victimization Survey,1996). Researchers have found that the way the media depicts women influences how women are viewed and treated in society( Violence, Women, and the Media, 2000). For example, many video games are very degrading and often depict women as victims of violence. Also many video games also portray women as sex objects.
In the year 2000 half of the top selling video games contained negative images about girls according to (Children, Now 2000). For example unrealistic body images, high pitched voices,fainting, violence, and provocative sexuality is promoted.
Twenty eight percent of games in a study show women as inferior and powerless. In games like Grand Theft Auto boys are taught women can be treated brutally and this is reinforced in the video game.
Players of Grand Theft Auto get rewarded if they kick and kill the prostitute to death after they have sex with her. Sounds shocking, but it is true and is one of the most popular video games among children and teenagers in the US. After playing for 4-8 hours a day, these acts of violence begin to seem normal.
In the recent shooting at UCSB the 22 year old male stated many phrases in his you tube video regarding slaughtering women and others. He also stated that video games were a way for him to avoid: rejection, loneliness, humiliation, depression, and pain from not having a girlfriend and not having what he wanted sexually and in relationships. The UCSB shooter mimicked many specific phrases from the video game World Of War Craft relating to specific violence and rage. The UCSB shooter also played: Diablo, and Halo as well as many other video games.
Anders Breivik, the right-wing extremist who has confessed to killing 77 people during a murder spree in Norway last summer, played the violent computer game World of Warcraft nearly seven hours a day for several consecutive months before his attack, prosecutors say.
Breivik, 33, already known to have a long history with the online role-playing game, was particularly absorbed by it between November 2010 and February 2011, when he played for an average of 6 hours and 50 minutes per day, according to prosecutors.
Two decades of research had shown that repeated exposure to violence blunts emotional reactions and makes people less likely to help others in need ( Levine, 1996). Perfectly normal people no longer recognize violence because it is so prevalent in the media. People grow numb to violence with repeated exposure via media. People become less responsive to human pain and begin to lose awareness of what it means to be human.
Before the Vietnam War, fewer than 20 percent of soldiers on the front lines would actually fire at the enemy, however, with games such as Doom used as conditioning tools fdor the soldiers, the US military kill rate increased to (0 percent in Vietnam. With video games, our military scientifically overcame the soldier’s innate resistance to killing ( game Over, 2000) Violent video games are the mental equivalent of putting an assault rifle in the hands of every American child. By sitting mindlessly, killing countless thousands of fellow members of their own species without any ramifications or repercussions, operant conditioning concepts transfer immediately when the individual gets a real weapon in their hand and are being taught violence. The recent school shootings in 2008 and 2007 serve as an example of a link between video games and heightened aggressive behaviors.
For the video game child/ teenager or gamer, beating a previous high score, or winning a free game, or having sex with a prostitute is all part of Skinnerian reinforcement. behavior that is followed by reinforcement will increase in frequency. In short, video games that make a child or teen or adult feel good will be played again and again. A partial reinforcement schedule will lead to behavior that occurs more often with and is more resilient to extinction than does a continuous reinforcement schedule. These two effects of partial reinforcement produce what is considered addictive behavior. These irregular schedules of reinforcement are in part, what cause these video games to be so exciting and desirable. Tis kind of reinforcement, which causes addictive behaviors can explain why their is an increase in the video game industry as a whole.
The AMA states that anywhere in the world where TV appears, 15 years later the murder rate doubles. Ten thousand murders per year, 70,000 rapes, and 700,000 assaults. We must consider the impact of violent video games on the minds and behaviors of our society. The evidence is clear violence breeds more violence in the majority of situations.
Many children are having challenges sleeping at night and have great anxiety. The children report that their nightmares are specific to the video games they are playing. Research shows a lack of sleep impacts: mood, anger, depression, and behavior as well as performance.
The 93 Billion dollar Video game industry must be taken seriously. It must start with education and healthy parenting. It must come with boundaries and limitations. It must come with healthy communication and listening to children and teenagers. It must come from healthy role modeling from parents. The video game industry is no different than access to violence on TV or on the internet. Violence and abuse physically, mentally, emotionally, and sexually is not ok!
There are 100’s of violent video games out there one is: Call of Duty Black Ops:This gritty, extremely violent military first-person shooter (pictured above) involves constant killing using realistic weapons, with blood and gore pouring across the screen during more intense scenes. Cinematic sequences can be even more dramatic and graphic, with soldiers and civilians alike dying in horrible ways, including graphic melee kills, people burning to death, civilians killed in crossfire, torture, and a shipping container filled with rotting corpses. In one scene, the player steps into the shoes of a villain and goes on a murderous rampage against soldiers, the screen turning red with blood rage as he takes damage. This M-rated game also has frequent profanity, some sexual themes, and drug use.
Do you want your child assaulting woman? Killing prostitutes? Raping people? This is what is going on in many video games above and beyond brutal violence.
Do we really want your children actively involved and engaged in violent games daily; the same type of games that the US military uses to increase kill rates at war? Garbage in garbage out. We must find healthy activities that create health and balance for our youth and violent video games is not the solution.
Lifeworksaz counseling works with the parents as well as the child to modify unhealthy behaviors and create success at: school, socially, build self esteem, manage anger,academically, health wise, and other aspects of life.
Anxiety disorders are very common in children and teens. Anxiety Disorders include: Post Traumatic Stress Disorders PTSD, Generalized Anxiety Disorders, Phobias, Obsessive Compulsive Disorders, Social Anxiety, Panic Attacks, separation anxiety, and more.
Girls brains are being re-wired via internet advertising, TV advertising, social media advertising and a high frequency of being bombarded with unrealistic body shapes and sizes. Feelings of inadequacy, unattractiveness, and low self esteem are through comparing themselves to digitally enhanced models and women whom are under normal body weight and normal BMI that is thrown in girls faces day in and day out. Self loathing, shame, and self harm are on the rise do to internet cyber bullying, sexting and more.
Girls must find intrinsic value in themselves and set limits on how often and how frequent they watch media. Parents can empower their children and role model healthy media habits as well as develop their self esteem through: school clubs, activities, music, dance, gymnastics, sports, creativity, arts, healthy habits, healthy eating habits, philanthropy, community service, helping others and more and less focus on the physical body alone.
Research from national Mental Health statistics show that twenty percent of children, adolescent, teenagers and young adults suffered some degree of depression and anxiety last year.
Photos that are posted on social media: facebook, twitter, Instagram, snap chat, texting that not only go to one peer tend to go viral through schools and nationally as well as internationally. Teens can be extremely cruel making negative condescending comments on the photo which many times is devastating to the youth. Many youth have spiraled into depression and have severe anxiety about themselves and their body image. Many avoid attending school or come down with physical symptoms to avoid seeing peers at school. Photos sent around of peers are rated from 1-10 and this can have severe psychological impact on children and teens when a rating is less than favorable, There have been millions of cases where youth are bullied via texting or email and those youth that did not feel able to cope have committed suicide a horrible tragedy in our society.
But the photos can provoke extremely unkind comments, particularly if unflattering images of someone are sent round behind their backs.
There are many web sites where photos are posted with a question below. For example someone posts a photo and asks if this person is Beautiful or ugly? Imagine a young child or teen receiving a text that has thousands of people voting on them without your knowledge that has cruel and spiteful results. Cyber bullying is on the rise at it is pervasive. Teens hide behind their faux accounts to terrorize and victimize youth and peers. Parents must be monitoring these accounts to prevent becoming a victim or victimizing other teen girls.
Creating a balance and setting boundaries are vital in todays 24-7 smart phone, ipad, ipod, hand held, instagram, twitter, facebook, and video game’s.
Anxiety, depression,Social skills, low self esteem, failing grades, entitlement:, and mood disorders are on the rise in exponential ways in Scottsdale, Phoenix, Chandler, Goodyear, Tempe Arizona and throughout the USA via research studies.
Experts on adolescent media addiction shows that people who game an average of 25 or more hours per week show signs of addiction, such as loss of awareness of time spent, persistence despite harm to social, family, or academic pursuits, tolerance, increased cravings, withdrawal, and loss of impulse control. The bigger problem is that it is impacting their: mood including anxiety, depression, and anger as well as behavior and cognition. Social skills, self esteem and mood disorders are on the rise in exponential ways.
Many parents are afraid to set boundaries with their children. The lack of boundaries impact a child’s mood( anxious, angry, depressed) as well as unhealthy behavior daily.
Many of today’s parents don’t want to see their children unhappy, and therefore are creating a “monster” behaviorally. A lack of boundaries is very often what leads to behavior that is seen as disrespectful. Setting boundaries with empathy and respect doesn’t lead to an entitled child. Teaching boundaries empowers your teen or child to make mature decisions and teaches respect and healthy behaviors for life. Teaching your children about; respect, accountability, healthy behaviors, and setting limits that are firm and with love is vital for your child’s mental and physical health.
Children and teens come into my office and are playing video games, playing you tube, watching Netflix, playing on their smart phones, texting, snap chatting, instagramming watching tv, gaming on i-phone, you tubing a majority of their day.
The problem that parents convey is that their child is not doing homework. Their child is not performing well in school. I have many children and teens that average 25 hours plus a week of media and gaming. The child or teen has very poor social skills and poor interpersonal relationships. The adolescent is not developing his social skills and they are important for life: relationships, family, jobs, careers, and more. Research shows that social skills is vital for career success as well as happiness in adults lives.
Furthermore most children and adolescents are either overweight and obese or do not participate in physical exercise. Physical exercise is vital for mental health: depression, anxiety, mood disorders and more. Your child should be exercising at least 1.5 hours 5 days a week. Experts show that physical exercise helps manage mental health disorders; bipolar, depression, anxiety, anger and more.
Adolescents and children are also having challenges sleeping do to insomnia that is infused through electronics. Your child’s brain can not shut off because the light emission from the: smart phone, tv, computer, video games, etc tricks your child’s brain and the brain things it is daylight and we should be up in the day and obviously sleep at night. Sleep experts show a lot of research to support this fact.
A combination of child and teen therapy and coaching with parenting and family counseling is an evidence based approach to make desired changes emotionally and behaviorally and to increase healthy dynamics, healthy life skills, improve social skills, boost academics, and create balance and health for your family and child.
Stress and anxiety takes many forms and can present itself in many different situations. It can impact social situations, friendships,academics and work. Anxiety can cause someone to avoid meeting new friends or moving into a new situation that is better for the individual however the anxiety is keeping the person stuck. Depression and anxiety are close relatives however you can see how not taking action on something you desire can impact your mood in a negative way. Children suffer from low self esteem when they can not perform in social situations or avoid joining new organizations and clubs due to stress or anxiety issues they are suffering from. Many children and teens become pre occupied with video games and avoid “real” social interactions as much as possible.
Many children and teens take medications however the medications do not help your child build skills and tools to manage anxiety, panic, social anxiety and more. Counseling and therapy at Lifeworks AZ will do this and when panic and anxiety arises your child will feel confident in their ability to move through the stressor and each their goals.
create life long success. Many children have issues at school, and avoid social situations, clubs, sports, and making new friends due to anxiety.
Anxiety can impact sleep and lack of sleep or interrupted sleep
will negatively impact mood, energy, performance and more. Anxiety is seen weekly in college football where great athletes get stressed out and : drop wide open passes, mishandle punts, miss field goals that are made in practice, throw interceptions, mis assignments,
miss standard tackles, make mental mistakes that impact the team in a negative manner.
Some common forms of anxiety: social anxiety, generalized anxiety,
separation anxiety, performance anxiety, panic attacks, phobias
and more. All of these can be managed through various tools that are
evidence based.
Lifeworksaz.com therapy, coaching , and counseling and therapy teaches tools that will help
manage anxiety and stress. It is a collaborative effort to help
with each child or adults anxiety challenge. An initial assessment is
done to look at all aspects of ones life from birth till present:
including academics, development, parenting,self esteem, family,
medical, social, behavioral, emotional, mental, mood, stressors,
positive strengths of each individual and more.
After the assessment David will create unique service plan to address
areas of concern. There are many great research based tools
that are taught depending on the challenged areas. Some evidence based tools that have great success treating anxiety are:
cognitive behavioral therapy, EMDR, Progressive Relaxation Tools, CBT Mindfulness tools. David has a history of success using the above mentioned skills. David also has a history of success working with children and teens that have anxiety. David uses play therapy, ar
therapy, sports therapy games, talk therapy combined with CBT and moreto facilitate rapport and create desired change.
If you go to lifeworksaz.com therapy and counseling you can read testimonials from parents and adults that suffered from anxiety as well as many
professionals and experts that have observed David and his work.
Children and teens have stress daily. Many children have anxiety and the real question is if your child is missing out on life’s opportunities due to one’s anxiety. Anxiety can be managed and there are many tools your child can learn to regulate stress, anxiety, as well as behaviors. There are a few causes of anxiety that we know: genetics are a big component, traumatic or upsetting events can trigger anxiety, how one was raised and past events that are impacting your child today.
One research and evidence based therapy I use that has great results is cognitive behavioral counseling or therapy. I work with each individual child and help them understand the connection between our thoughts, feelings, and our behavior that we act upon daily. Automatic unconscious thoughts that evolve can spark anxiety. Learning to become aware of unhealthy and twisted thoughts that do not have validity or truth is taught in a manner that is easy for your child to understand. As we learn to question these unhealthy thoughts we can then change them to healthy positive thoughts and overcome our anxiety.
There are two ways of looking at our thoughts. The first is to find out if our thoughts are accurate? The second way is to to see if the way we are thinking is leading us toward avoidance or toward a value system of ours. After your child learns to identify distorted thoughts he or she can learn alternative ways to help move through the anxiety and face the situation that is: scary, fearful etc.
There are a number of research based tools that I use including behavior modification, dot, EMDR, exposure therapy, imagery, mindfulness and more that each child can learn and can feel safe and secure and at peace when anxiety arises. These tools can be used for: panic, generalized anxiety, social anxiety, phobias and more.
Facing your child’s fear head on is vital to help him or her feel confident and master anxiety.Learning these skills and more will help build self esteem and will free our chip up to embrace his or her life and create a happy and healthy life.,
Children and teens with anxiety disorders experience excessive fear, worry, or discomfort that interferes with their daily lives.
Anxiety Diosrders that are commonly recognized include: Phobias, Generalized Anxiety Disorders, Panic Disorders, Obsessive-Compulsive Disorders, and Post Traumatic Stress Disorder.
Cognitive behavioral therapy has been effective in treating anxiety disorders. Individuals learn to understand how their thinking patterns contribute to their symptoms and how to change their thoughts so that symptoms are less likely to occur.